Columns and positions
A reel is a column of visible symbols. Many of our games show five columns with three positions in each; Super Gummy Strike uses a compact three-reel layout. The artwork is scaled to fit the screen. Changing window size does not change how many reels the game has or which positions form its result.
The picture is only part of it
A bell, a character or a jewel can be an ordinary paying symbol, a special symbol or part of a feature. The correct meaning is in that game's rule panel. Do not assume that a large illustration pays more than a smaller one, or that matching pictures anywhere on the screen always count.
Animation and result
The motion is a presentation of the server's round. Reduced effects, window resizing and screen orientation do not improve or worsen that result. Wait for the player to settle before starting another action, and use the last-win information alongside any highlighted positions.